![]() Takes too long to explain/Too convolutedįatal Framing: Player is framed by a rival as the culprit of mass vandalism/destruction of a cherished town building or landmark, half of town go on a witch-hunt after them, your goal is to fight for your freedom! It is you goal as the player to beat these swarms of enemies, reach the labs and release the cure! Like zombies, they are drawn to those who have the suppressant but have yet to climax and convert/simply immune. Introducing a suppressant into the water supply which works at first, but causes the opposite effect during an extreme endorphin rush (such as an orgasm). ![]() Government tampering gone wrong: The Higher-ups decide the town is too deviant/lustful. Heres some ideas I've come up with that I'm not 100% sold on yet: If you are growing worried that you will not be able to meet your monthly goals, aim smaller and see what you can achieve in a day! If you are still struggling to get anything done, please contact me so we can find a solution and possible alternative.We need a fun/interesting plot as to why waves of enemies are trying to beat up/sex up the player!Ĭurrently the only playable character we have completed is Vergence, however we do plan a female (Probably a new design) and a third character as playable. ![]() Our ultimate goal is to make a great game that is both fun to play and fun to develop. We want to show utmost respect to our supporters, meaning we need to remain accountable and honest when we are not working on the game. ![]() If this behaviour repeats for the full month, payment penalties reduced responsibilities may become necessary. Performance evaluations will be made for staff members who are sporadic or disinterested in progressing game development for more than 2 weeks. It is vital that we report meaningful progress to our fans either via a build update, or via hype package that discloses what we have achieved every 4 weeks. We earn our crowd funding budget at the start of each month by the generosity of our Patreon supporters. If we need to break a promise due to a disruption in our schedule, it's respectful to let the team know that you will not be available as soon as possible, so we can make the necessary sacrifices that month and disperse the workload more evenly. Maybe we need to cut up that intimidating task into smaller pieces that are easier to swallow.Ī game is developed one small bite at a time!īite off exactly as much as you can chew per week, nothing more! It's important that we make real promises to contribute to the project each week, building trust and confidence. If you find yourself avoiding your frog for more than a week, please contact me so that we can work on a solution! As the clutter and chaos in our build decreases, it will become easier to finally eat that pesky frog that has been plaguing your mind! If there is a difficult task that is causing procrastination for you, consider smaller frogs you can swallow that aren't as intimidating that still makes meaningful progress each week. Game development is a big frog that can be eaten at the start of a day or first thing when getting home, so that we can be rewarded with relaxation at the end of the day where our brains start to lose focus and the energy tank hits empty. I find what keeps me motivated even on a bad day is to keep a daily journal and schedule. We are dedicated to make your experience working on BBS as smooth and stress free as possible, making compromises and shifts in schedules to best accommodate your emergent needs. Life sometimes throws a mean curve ball that can derail your productivity and the motivation to continue. ![]() Making a game is tough! There are going to be periods of burnout, frustration and low self-esteem. ![]()
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